This article will give instructions in a simple way to create a bullet with casing in almost any 3D application. However this is only a modelling tutorial. We'll not be applying any material and rendering the bullet.

Part 1
Part 1 of 4:
Set up your Work

  1. 1
    Use a reference image. This is required for modelling. Go to the web and download an image showing the schematic of a bullet with its case.
  2. 2
    Check the dimensions of your reference image. Right click on the reference image. Then, click properties and go to the details tab.
  3. 3
    Start 3DS Max.
  4. 4
    Change your view to Perspective for easy editing. Click on the bottom right window, then press Alt + W on keyboard to maximize your perspective view..
  5. 5
  6. 6
  7. 7
    Modify the length and width of your plane from the modify panel.
    • Divide your reference image length and width pixel count by 10 (e.g.: 506 pixels will be 50.6mm) and change the length and width parameters of plane in mm. This will allow you to use the image without altering the aspect ratio of the picture.
  8. 8
  9. 9
    Add your reference image to the plane.
  10. 10
  11. 11
    Align the plane to start modeling.

Part 2
Part 2 of 4:
Start modelling the Bullet Case

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7
    Extrude the vertices to add more height.
  8. 8
    Create bullet case bottom notch.
  9. 9

Part 3
Part 3 of 4:
Model the Bullet

  1. 1
    Add a new cylinder for the bullet. This cylinder will be the actual bullet.
    • Go to "Create" tab.
    • Click on cylinder in standard primitives, then click and drag in the viewport.
  2. 2
    Adjust the dimensions of the second cylinder. Position it to the bullet in the reference image.
  3. 3
    Adjust the radius to be smaller than the first cylinder. Don't let it be too small to leave a visible gap in between the two cylinders.
  4. 4
  5. 5
  6. 6
  7. 7
    Model the bullet point.

Part 4
Part 4 of 4:
Add Finishing Touches

  1. 1
    Remove the see-through option from both the cylinders.
  2. 2
    Add Loops to edges of the case.
  3. 3
    Smooth the case.
    • Click on the modifier list from the modifier panel. Select and add "Turbosmooth" from the drop down menu.

Things You'll Need

  • Reference image of a bullet showing schematic.
  • 3DS Max or similar 3D software installed in your system.

About This Article

wikiHow is a “wiki,” similar to Wikipedia, which means that many of our articles are co-written by multiple authors. To create this article, 13 people, some anonymous, worked to edit and improve it over time. This article has been viewed 3,410 times.
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Co-authors: 13
Updated: April 15, 2021
Views: 3,410
Categories: Graphics