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So you're developing a video game and you've decided to make the final boss. Well here are some steps to see just what to do with said boss.
Steps
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1This is probably the most blatantly obvious but important step: Make sure the final boss has a major role in the story! Quite frankly the whole main villain=final boss is cliched but not overused. It's the best strategy to go with. The final boss is typically the cause of the protagonist having to go through so much trouble, so show that.
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2Make sure it's hard. Something that many sites categorize as a disappointing final boss is a boss who can be killed in one or two tries. Try to make your boss be so powerful and such that he/she can't be killed in the first three tries. Make the final boss merciless, if possible.
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3Try to make it epic! If you think about it through and through the final boss fight is the exact same thing as a climax except for video games instead of film. Try to have the regular stuff: dark skies, lightning, rain, etc. Or alternatively, if your game is a more kid-friendly game, don't do that and go for something that will get the E rating (if you're being rated) and make it easy on the feelings, however still make it epic enough to get the E rating.
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4Have music that is very catchy and all but impossible not to like. Many video games nowadays have the tendency to make the final boss music a remix of the game's main theme but a much darker tone. This is a good strategy but be creative, or not do this at all and make an entirely different track.
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5Make sure their health is high compared to the other bosses (except for optional bosses and bosses that you are supposed to deliberately lose against, although optional bosses can be weaker than the final boss).
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6While the boss should be very hard, make sure that they are beatable. The prime example of a game that does not obey this rule is Mike Tyson's Punch-Out!! where the eponymous final boss is commonly cited as one of the, if not the, hardest final boss(es) in video game history.
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7Get the right instruments. For music the most commonly-used instruments for a final boss is an organ and/or opera; this isn't a must however. In the video game Banjo-Kazooie the final boss' music was very catchy and a remix of the hub world theme, but rather Grant Kirkhope (the game's music composer) used just about every instrument but organ and opera. However, feel free to do what you want so long as it ain't copyright infringement.
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8Try to see how hard the final boss is without various items that are in the arena. If it's pretty hard no matter what then try to put a few must-need collectibles hidden in the arena and perhaps even a few health items. If it's pretty easy with these collectibles then by all means omit them to make the final boss all the more challenging. A save point and a few treasure chests is a must, especially in the RPG genre.
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9Make it your own. Don't try to base your final boss fight off of another one (since this would classify as plagiarism which is illegal) but make it as original as possible. If you can't do that then take bits and pieces from many other memorable final boss fights and meld them together until it's virtually recognizable of the other elements. If you can't do that, then remix it off of a regular boss but make it much tougher.
Community Q&A
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QuestionWith final bosses, after you beat him/her/it, is it OK if the developer makes the second phase?
Community AnswerIt is up to the developer. There are no limits to creating a final boss battle. You may even create up to five phases. Too many, however, may result with people arguing about the boss. -
QuestionHow often should a boss show up in a game?
Community AnswerMini-bosses should show up once every 2 to 5 levels, depending on difficulty. Regular bosses should show up at the end of each area (ie: the world, map, or level) of the game. The one exception to this are extra and "Easter Egg" bosses. -
QuestionI want to make a final boss based on Undertale for a fan-made game. What should I do?
Community AnswerBring in random sprites to kill you like the Photoshop boss fight. Bring in random stuff that doesn't make sense. -
QuestionCould I have attacks that are similar, but not too obvious?
Community AnswerYes, if you do it right. Just be sure you add something unique to your version. -
QuestionWhat would a ghost ship be like in boss form?
Community AnswerIt would be a sentient pirate ship with blood all over it, plus it has skeletons and ghosts all over the poop deck and is piloted by a telekinetic oyster.



























































