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You might have a friend that's always beating you, or you may just want to get better. Either way, this is the place to be!
Steps
Method 1
Method 1 of 2:Beginner Material
Method 1
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1Get to know your mains. Chances are, you've found a main, maybe two or even three! But you want to know your mains inside and out. Who they're good against, who they're bad against, all the good stuff.
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2Know the the basic moveset of every other character in the game. You'll want to know what every character can do. Going into a match against a character with moves you've never seen before, much less know what they do will severely lessen your chances of winning.Advertisement
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3Prepare to improvise. Every match is different. Expect anything to happen.
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4Practice, practice, practice. That's all I need to say.Advertisement
Method 2
Method 2 of 2:Advanced Material
Method 2
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1Learn how to short hop. Short hopping allows you to land aerials very quickly from the ground. Some examples are short hopping into a Ganondorf or Falco dair.
- Short hopping, how do you do it? Short hopping is achieved by quickly tapping the X or Y button or by quickly pushing the analog stick up. You'll know if you're short hopping if you're jumping significantly "shorter" then you normally do.
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2Try Dash dancing. Dash dancing is done by quickly moving your analog stick left and right repeatedly very quickly. When you should dash dance is dependent on how often you are "standing". Throughout a match, when you are just standing idly, you should dash dance as you can do many things out of a dash dance such as grabbing, jumping, and etc. Plus it intimidates your opponent.
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3Use L-Canceling. L-Canceling reduces the amount of lag you receive after performing an aerial and landing on the ground.
- If you want to L-Cancel, after performing an aerial, simply press any shield button right before you hit the ground.
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4Do some wavedashing. Wavedashing is a technique used to allow players to perform ground moves while moving horizontally on the ground.
- This is achieved by short hopping and then immediately air dodging diagonally into the ground.
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