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	<title>NO TECH MAGAZINE</title>
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		<title>Games on Disc More Energy Efficient than Downloads</title>
		<link>https://www.notechmagazine.com/2014/09/games-on-disc-more-energy-efficient-than-downloads.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Thu, 11 Sep 2014 11:31:42 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Energy]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gadgets]]></category>
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		<category><![CDATA[Software]]></category>
		<guid isPermaLink="false">http://www.notechmagazine.com/?p=1504</guid>

					<description><![CDATA[&#8220;This research investigates the carbon footprint of the lifecycle of console games, using the example of PlayStation 3 distribution in the UK. We estimate total carbon equivalent emissions for an average 8.8-gigabyte game based on data for 2010. Two delivery scenarios are compared: the first examines Blu-ray discs delivered by retail stores, and the second, [&#8230;]]]></description>
										<content:encoded><![CDATA[<div id="attachment_1521" style="width: 510px" class="wp-caption alignright"><a href="http://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2.jpg"><img aria-describedby="caption-attachment-1521" class="wp-image-1521 size-medium" src="http://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2-500x281.jpg" alt="videogame 2" width="500" height="281" srcset="https://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2-500x281.jpg 500w, https://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2.jpg 636w" sizes="(max-width: 500px) 100vw, 500px" /></a><p id="caption-attachment-1521" class="wp-caption-text">Assasin&#8217;s Creed IV: Black Flag</p></div>
<p>&#8220;This research investigates the carbon footprint of the lifecycle of console games, using the example of PlayStation 3 distribution in the UK. We estimate total carbon equivalent emissions for an average 8.8-gigabyte game based on data for 2010. Two delivery scenarios are compared: the first examines Blu-ray discs delivered by retail stores, and the second, games files downloaded over broadband internet.&#8221;</p>
<p>&#8220;Contrary to current consensus that downloaded data will result in lower carbon emissions than distribution by disc, producing and distributing an average-sized game by Blu-ray disc in 2010 resulted in approximately 50 to 90% less emissions than downloading. The estimated carbon emissions from downloading only fall below that of Blu-ray discs for games smaller than 1.3 gigabyte. The study findings serve to illustrate why it is not always true that digital distribution of media will have lower carbon emissions than distribution by physical means when file sizes are large.&#8221;</p>
<p><span id="more-1504"></span>&#8220;As internet efficiency and speeds increase, the carbon emissions of downloading versus Blu-ray discs may fall. This must, however, be considered against the trend for increasing game file sizes on next generation consoles. In October 2013, file sizes of the top ten selling games in Europe range between 1.3 and 24 gigabyte per game, with an average of 11 gigabyte. This average is larger than the average for 2010 of 8.8 gigabyte. The data capacity of optical discs has increased exponentially over the last two decades, and the energy required to produce different types of optical discs with different capacities has remained approximately the same at any point in time. Multilayer Blu-ray discs are now available that can store up to 100 gigabyte, and holographic technology that could store up to 1,000 gigabyte per disc is now available.&#8221;</p>
<div id="attachment_1514" style="width: 510px" class="wp-caption aligncenter"><a href="http://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity.png"><img aria-describedby="caption-attachment-1514" loading="lazy" class="wp-image-1514 size-medium" src="http://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity-500x308.png" alt="increases in disc capacity" width="500" height="308" srcset="https://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity-500x308.png 500w, https://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity.png 600w" sizes="(max-width: 500px) 100vw, 500px" /></a><p id="caption-attachment-1514" class="wp-caption-text">Increases in disc capacity. BD = Blu-ray disc; DVD = digital video disc; CS = compact disc; GB = gigabyte.</p></div>
<p>&#8220;All Blu-ray discs distributed within Europe are manufactured in Salzburg, Austria. Discs are then distributed by truck and shipped to a central warehouse in Northampton, UK and subsequently to retailers&#8217; warehouses ready for distribution to outlets and sold to customers. The study assumes that shoppers will travel by car to retail outlets and will buy a game along with nine other items. The carbon emissions of games distributed by Blu-ray discs are highly sensitive to the energy used by consumers traveling to shops.&#8221;</p>
<p>&#8220;If consumers purchase games along with many other items during a major shopping trip (e.g., 100 items), or use public transport to travel to the shops, the carbon emissions of Blu-ray disc production and distribution are between one quarter and one third lower. On the other hand, if consumers drive to the store specifically to buy a game (e.g., following a new game launch), then emissions for Blu-ray discs fall between lower and upper estimates for downloading. To put this in context, games of 5.4 to 19 gigabyte purchased as a sole item during a shopping trip would have carbon emissions in the same range as that for a download.&#8221;</p>
<p>&#8220;Carbon equivalent emissions of compact disc production and distribution in the United States is almost 3 times that of PS3 Blu-ray disc production in Europe. The higher emissions for optical disc production in the United States are mainly the result of the differences in transport and also differences in the carbon intensity of energy production and fuel use. Assuming Blu-ray disc production would be similar to CD&#8217;s, carbon equivalent emissions for Blu-ray discs in 2010 would only fall categorically below downloading for files above 11 gigabyte in the United States. The study findings can be considered broadly representative of PS3 games distributed within the EU and for larger-than-average files in the United States.&#8221;</p>
<p>Quoted from <a href="http://onlinelibrary.wiley.com/enhanced/doi/10.1111/jiec.12181/" target="_blank">The Carbon Footprint of Games Distribution</a>, Kieren Mayers, Jonathan Koomey, Rebecca Hall, Maria Bauer, Chris France, and Amanda Webb, in Journal of Industrial Ecology, September 2014. Via <a href="http://e360.yale.edu/digest/buying_video_games_on_disc_is_more_energy_efficient_than_downloading/4237/" target="_blank">Yale Environment 360</a>. Previously: <a href="http://www.lowtechmagazine.com/2009/02/sneakernet-beats-internet.html">Truckloads of Hard Discs:</a> Imagine you put a portable hard disk of 500 gigabytes in your backpack and start walking. In which cases are you faster than your internet connection?</p>
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		<title>Furoshiki: Zero-Waste Shopping in Japan</title>
		<link>https://www.notechmagazine.com/2014/04/furoshiki-zero-waste-shopping-in-japan.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Fri, 04 Apr 2014 12:33:44 +0000</pubDate>
				<category><![CDATA[Cargo]]></category>
		<category><![CDATA[Clothes]]></category>
		<category><![CDATA[Low-tech solutions]]></category>
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		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Trash]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2014/04/furoshiki-zero-waste-shopping-in-japan.html</guid>

					<description><![CDATA[In a time when cloth-making was one of the most advanced technologies, a piece of square cloth was all that a man needed to carry goods around. Japanese call it ‘Furoshiki’, a square cloth that with different wrapping techniques can basically transport anything. With its name meaning ‘bath spread’, Furoshiki is a traditional kind of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In a time when cloth-making was one of the most advanced technologies, a piece of square cloth was all that a man needed to carry goods around. Japanese call it ‘Furoshiki’, a square cloth that with different wrapping techniques can basically transport anything. With its name meaning ‘bath spread’, Furoshiki is a traditional kind of wrapping cloth made of natural materials like silk and cotton. It is believed to date back to the 8th century. What was at first used to wrap up noblemen’s clothes in bathhouses gradually transported goods and gifts.</p>
<p style="text-align: center;"><a href="http://www.notechmagazine.com/wp-content/uploads/2014/04/060403-5.jpg"><img loading="lazy" class="aligncenter wp-image-1064" src="http://www.notechmagazine.com/wp-content/uploads/2014/04/060403-5-1024x1024.jpg" alt="Furoshiki zero waste shopping in japan" width="600" height="600" srcset="https://www.notechmagazine.com/wp-content/uploads/2014/04/060403-5-1024x1024.jpg 1024w, https://www.notechmagazine.com/wp-content/uploads/2014/04/060403-5-150x150.jpg 150w, https://www.notechmagazine.com/wp-content/uploads/2014/04/060403-5-300x300.jpg 300w, https://www.notechmagazine.com/wp-content/uploads/2014/04/060403-5.jpg 1667w" sizes="(max-width: 600px) 100vw, 600px" /></a></p>
<p style="text-align: center;">Click to enlarge. More pictures <a href="https://www.google.es/search?q=furoshiki&amp;client=firefox-a&amp;hs=OCD&amp;rls=org.mozilla:es-ES:official&amp;channel=sb&amp;tbm=isch&amp;tbo=u&amp;source=univ&amp;sa=X&amp;ei=Ves9U-XHFoSm0AWvhIGgBw&amp;ved=0CCwQsAQ&amp;biw=1366&amp;bih=638" target="_blank">here</a>.</p>
<p>Modern bags might have outshone Furoshiki, but recent years have seen its comeback as a green alternative to shopping bags, thanks to the <a href="http://www.env.go.jp/en/focus/060403.html">‘Mottainai Furoshiki’ initiative by Yuriko Koike, Japan’s Minister of the Environment,</a> in 2006. “It’s a shame for something to go to waste without having made use of its potential in full,” said Koike. Like what beauty label LUSH has followed to produce, the modern Furoshiki Koike upheld was made of recycled PET bottles that, as the Minister put it, “can wrap almost anything in it regardless of size or shape with a little ingenuity by simply folding it in a right way.”</p>
<p>The above graph demonstrating different wrapping techniques went viral on the internet. A wave of shops emerged to sell fancy furoshiki. The Minister’s statement holds some truism because a furoshiki does wrap up almost anything of all shapes and fragility – from vegetables to bottles, from wine glasses to eggs, from a baby to a dog. Besides its diversity, Furoshiki is a great alternative to adopt also because of its portability, leaving almost no room for excuses like ‘I forgot to bring my own bag’. Most of the time very decorative because Japanese treat it as an artistic craft, a furoshiki makes a great scarf, headband or pocket square.</p>
<p><span style="color: #0000bf;"><img loading="lazy" class="alignright size-thumbnail wp-image-1196" src="http://www.notechmagazine.com/wp-content/uploads/2014/04/ren-wan-150x150.jpg" alt="ren wan" width="150" height="150" srcset="https://www.notechmagazine.com/wp-content/uploads/2014/04/ren-wan-150x150.jpg 150w, https://www.notechmagazine.com/wp-content/uploads/2014/04/ren-wan.jpg 200w" sizes="(max-width: 150px) 100vw, 150px" /></span>Light and small, it comfortably fits in your pocket or day bag, whilst some furoshiki clothes are big enough to a bag whose form you can change every other day. A personal experiment proves that it helps encourage shoppers to opt for less- or un-packaged options. To avoid unnecessary packaging I visit local grocery stores for unpackaged tomatoes and to the plastic bag addicts’ surprise, it is very easy and light to transport. Just think about how one piece of cloth has the potential to replace all shopping bags. Does it not make it one of the smartest solution to shopping bags and excessive packaging?</p>
<p><span style="color: #0000bf;"> This is a guest post by <a href="https://www.linkedin.com/pub/ren-wan/8/528/875" target="_blank"><span style="color: #0000bf;">Ren Wan</span></a>, a writer and sustainability advocate who is based in Hong Kong. She runs <a href="https://www.jupyeah.com/" target="_blank"><span style="color: #0000bf;">JupYeah</span></a>, an online swapping platform, is a managing editor for <a href="http://westeastmag.com/" target="_blank"><span style="color: #0000bf;"> WestEast Magazine</span></a>, and blogs at <a href="http://loccomama.com/" target="_blank"><span style="color: #0000bf;">Loccomama</span></a>.</span></p>
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		<title>Medieval Fairs and Market Towns</title>
		<link>https://www.notechmagazine.com/2011/10/medieval-fairs-and-market-towns.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Tue, 25 Oct 2011 11:02:54 +0000</pubDate>
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					<description><![CDATA[After quitting Soberton Down, we came up a hill leading to Hambledon, and turned off to our left to bring us down to Mr. Goldsmith&#8217;s at West End, where we now are, at about a mile from the village of Hambledon. A village it now is; but it was formerly a considerable market-town, and it [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.notechmagazine.com/wp-content/uploads/2011/10/medieval-fairs-and-market-towns.jpg"><img loading="lazy" class="aligncenter size-full wp-image-3167" src="http://www.notechmagazine.com/wp-content/uploads/2011/10/medieval-fairs-and-market-towns.jpg" alt="medieval fairs and market towns" width="432" height="400" /></a></p>
<p>After quitting Soberton Down, we came up a hill leading to Hambledon, and turned off to our left to bring us down to Mr. Goldsmith&#8217;s at West End, where we now are, at about a mile from the village of Hambledon.</p>
<p>A village it <em>now</em> is; but it was formerly a considerable market-town, and it had three fairs in the year. Wens [large overcrowded cities] have devoured market-towns and villages; and shops have devoured markets and fairs; and this, too, to the infinite injury of the most numerous classes of the people.</p>
<p>Shop-keeping, merely as shop-keeping, is injurious to any community. What are the shop and the shop-keeper for? To receive and distribute the produce of the land. There are other articles, certainly; but the main part is the produce of the land. The shop must be paid for; the shop-keeper must be kept.</p>
<p>When fairs were frequent, shops were not needed. A manufacturer of shoes, of stockings, of hats; of almost anything that man wants, could manufacture at home in an obscure hamlet, with cheap house-rent, good air, and plenty of room. He need pay no heavy rent for shop; and no disadvantages from confined situation; and then, by attending three or four or five or six fairs in a year, he sold the work of his hands, unloaded with a heavy expense attending the keeping of a shop.</p>
<p>Quoted from: &#8220;<a href="http://en.wikipedia.org/wiki/Rural_Rides" target="_blank">Rural Rides</a>&#8220;, William Cobbett, 1830.</p>
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