<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>NO TECH MAGAZINE</title>
	<atom:link href="https://www.notechmagazine.com/category/computers/feed" rel="self" type="application/rss+xml" />
	<link>https://www.notechmagazine.com</link>
	<description>We believe in progress and technology</description>
	<lastBuildDate>Mon, 27 Jul 2020 21:40:40 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.9</generator>
	<item>
		<title>The Galaksija: Socialism’s DIY Computer</title>
		<link>https://www.notechmagazine.com/2020/07/the-galaksija-socialisms-diy-computer.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Mon, 27 Jul 2020 21:37:15 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Random]]></category>
		<guid isPermaLink="false">https://www.notechmagazine.com/?p=4596</guid>

					<description><![CDATA[The Galaksija computer was a craze in 1980s Yugoslavia, inspiring thousands of people to build versions in their own homes. The idea behind them was simple – to make technology available to everyone. Free play was implicitly encouraged: the sharing, collaboration, manipulation, and proliferation of software was built into Galaksija’s very operation. A computing enthusiast [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.notechmagazine.com/wp-content/uploads/2020/07/galaksija.jpeg"><img loading="lazy" class="aligncenter size-large wp-image-4597" src="https://www.notechmagazine.com/wp-content/uploads/2020/07/galaksija-1024x553.jpeg" alt="" width="1024" height="553" srcset="https://www.notechmagazine.com/wp-content/uploads/2020/07/galaksija-1024x553.jpeg 1024w, https://www.notechmagazine.com/wp-content/uploads/2020/07/galaksija-500x270.jpeg 500w, https://www.notechmagazine.com/wp-content/uploads/2020/07/galaksija-768x415.jpeg 768w, https://www.notechmagazine.com/wp-content/uploads/2020/07/galaksija-1536x829.jpeg 1536w, https://www.notechmagazine.com/wp-content/uploads/2020/07/galaksija-2048x1106.jpeg 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p>The Galaksija computer was a craze in 1980s Yugoslavia, inspiring thousands of people to build versions in their own homes. The idea behind them was simple – to make technology available to everyone. Free play was implicitly encouraged: the sharing, collaboration, manipulation, and proliferation of software was built into Galaksija’s very operation.</p>
<p>A computing enthusiast since 1979, Zoran Modli caught wind of Galaksija after the publication of Computers in Your Home. As host and DJ of Ventilator 202—a renowned New Wave radio show on Serbia’s Radio Beograd 202—Modli was something of a minor celebrity in Yugoslavia. Because all the day’s computers, including Galaksija, ran their programs on cassette, Regasek thought Modli might broadcast programs over the airwaves as audio during his show. The idea was that listeners could tape the programs off their receivers as they were broadcast, then load them into their personal machines.</p>
<p>An overnight sensation, this DJing practice quickly became a staple on Modli’s show. In the ensuing months, Ventilator 202 broadcast hundreds of computer programs. During the hour, Modli would announce when the segment was approaching, signaling to his listeners that it was time for them to fetch their equipment, cue up a tape, and get ready to hit record. In the case of games, users would “download” the programs off the radio and alter them—inserting their own levels, challenges, and characters—then send them back to Modli for retransmission. In effect, this was file transfer well before the advent of the World Wide Web, a pre-internet pirating protocol.</p>
<p>Read more: <a href="https://tribunemag.co.uk/2020/07/make-your-own-self-managed-socialist-microcomputer">Socialism’s DIY Computer, Michael Eby, Tribune, July 2020</a>. Thanks to m.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>To Decarbonize We Must Decomputerize: Why We Need a Luddite Revolution</title>
		<link>https://www.notechmagazine.com/2019/10/to-decarbonize-we-must-decomputerize-why-we-need-a-luddite-revolution.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Tue, 01 Oct 2019 16:41:24 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<guid isPermaLink="false">https://www.notechmagazine.com/?p=4432</guid>

					<description><![CDATA[Confronting the climate crisis will require something more radical than just making data greener. That’s why we should put another tactic on the table: making less data. We should reject the assumption that our built environment must become one big computer. We should erect barriers against the spread of “smartness” into all of the spaces [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>Confronting the climate crisis will require something more radical than just making data greener. That’s why we should put another tactic on the table: making less data. We should reject the assumption that our built environment must become one big computer. We should erect barriers against the spread of “smartness” into all of the spaces of our lives. To decarbonize, we need to decomputerize.</p>
<p>Decomputerization doesn’t mean no computers. It means that not all spheres of life should be rendered into data and computed upon. Ubiquitous “smartness” largely serves to enrich and empower the few at the expense of the many, while inflicting ecological harm that will threaten the survival and flourishing of billions of people.</p>
<p>The zero-carbon commonwealth of the future must empower people to decide not just how technologies are built and implemented, but whether they’re built and implemented.</p>
<p>Read more: <a href="https://www.theguardian.com/technology/2019/sep/17/tech-climate-change-luddites-data">To Decarbonize, We Need to Decomputerize: Why We Need a Luddite Revolution</a>. Via <a href="https://roelof.info">Roel Roscam Abbing</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Anatomy of Artificial Intelligence</title>
		<link>https://www.notechmagazine.com/2018/10/the-anatomy-of-artificial-intelligence.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Thu, 11 Oct 2018 18:45:00 +0000</pubDate>
				<category><![CDATA[Brains]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Random]]></category>
		<guid isPermaLink="false">http://www.notechmagazine.com/?p=4069</guid>

					<description><![CDATA[In 1770, Hungarian inventor Wolfgang von Kempelen constructed a chess-playing machine known as the Mechanical Turk. His goal, in part, was to impress Empress Maria Theresa of Austria. This device was capable of playing chess against a human opponent and had spectacular success winning most of the games played during its demonstrations around Europe and [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.notechmagazine.com/wp-content/uploads/2018/10/mechanical-turk.jpg"><img loading="lazy" class="aligncenter size-full wp-image-4070" src="http://www.notechmagazine.com/wp-content/uploads/2018/10/mechanical-turk.jpg" alt="" width="659" height="518" srcset="https://www.notechmagazine.com/wp-content/uploads/2018/10/mechanical-turk.jpg 659w, https://www.notechmagazine.com/wp-content/uploads/2018/10/mechanical-turk-500x393.jpg 500w" sizes="(max-width: 659px) 100vw, 659px" /></a></p>
<p>In 1770, Hungarian inventor Wolfgang von Kempelen constructed a chess-playing machine known as the Mechanical Turk. His goal, in part, was to impress Empress Maria Theresa of Austria. This device was capable of playing chess against a human opponent and had spectacular success winning most of the games played during its demonstrations around Europe and the Americas for almost nine decades. But the Mechanical Turk was an illusion that allowed a human chess master to hide inside the machine and operate it.</p>
<p>Some 160 years later, Amazon.com branded its micropayment based crowdsourcing platform with the same name. According to Ayhan Aytes, Amazon’s initial motivation to build Mechanical Turk emerged after the failure of its artificial intelligence programs in the task of finding duplicate product pages on its retail website. After a series of futile and expensive attempts, the project engineers turned to humans to work behind computers within a streamlined web-based system.</p>
<h3 style="text-align: center;">The spectacle of the machine</h3>
<p>Amazon Mechanical Turk digital workshop emulates artificial intelligence systems by checking, assessing and correcting machine learning processes with human brainpower. With Amazon Mechanical Turk, it may seem to users that an application is using advanced artificial intelligence to accomplish tasks. But it is closer to a form of ‘artificial artificial intelligence’, driven by a remote, dispersed and poorly paid clickworker workforce that helps a client achieve their business objectives. As observed by Aytes, “in both cases the performance of the workers who animate the artifice is obscured by the spectacle of the machine.”</p>
<p>This kind of invisible, hidden labor, outsourced or crowdsourced, hidden behind interfaces and camouflaged within algorithmic processes is now commonplace, particularly in the process of tagging and labeling thousands of hours of digital archives for the sake of feeding the neural networks&#8230;  As we see repeated throughout the system, contemporary forms of artificial intelligence are not so artificial after all&#8230; At every level contemporary technology is deeply rooted in and running on the exploitation of human bodies.</p>
<p>Quoted from <a href="https://anatomyof.ai">Anatomy of an AI System</a>, Kate Crawford and Vladan Joler, 2018.</p>
<p>Via: <a href="https://www.fastcompany.com/90237802/the-exploitation-injustice-and-waste-powering-our-ai">The exploitation, injustice, and waste powering our AI</a>, Katharine Schwab, 2018.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>The Screenless Office</title>
		<link>https://www.notechmagazine.com/2017/05/the-screenless-office.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Tue, 16 May 2017 02:14:16 +0000</pubDate>
				<category><![CDATA[Access to information]]></category>
		<category><![CDATA[Computers]]></category>
		<guid isPermaLink="false">http://www.notechmagazine.com/?p=3657</guid>

					<description><![CDATA[Current interface culture is dominated by a few large corporatate players: google/Alphabet, Apple, Microsoft. For many of us who spend countless hours working, socializing and amusing ourselves while using technical media, these powerful players have a huge influence on our experience of everyday life. Our perception of the world around us and how we see [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.notechmagazine.com/wp-content/uploads/2017/05/Brendan-Howell_The-Screenless-Office.jpg"><img loading="lazy" class="aligncenter size-medium wp-image-3659" src="http://www.notechmagazine.com/wp-content/uploads/2017/05/Brendan-Howell_The-Screenless-Office-500x375.jpg" alt="" width="500" height="375" srcset="https://www.notechmagazine.com/wp-content/uploads/2017/05/Brendan-Howell_The-Screenless-Office-500x375.jpg 500w, https://www.notechmagazine.com/wp-content/uploads/2017/05/Brendan-Howell_The-Screenless-Office-768x576.jpg 768w, https://www.notechmagazine.com/wp-content/uploads/2017/05/Brendan-Howell_The-Screenless-Office-1024x768.jpg 1024w, https://www.notechmagazine.com/wp-content/uploads/2017/05/Brendan-Howell_The-Screenless-Office.jpg 1100w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>Current interface culture is dominated by a few large corporatate players: google/Alphabet, Apple, Microsoft. For many of us who spend countless hours working, socializing and amusing ourselves while using technical media, these powerful players have a huge influence on our experience of everyday life. Our perception of the world around us and how we see ourselves in, it is mediated by the decisions of a few privileged managers, programmers and designers, mostly male and white on the west coast of the United States. To suggest any other way of living in a networked society is to risk being percieved as blasphemous, uncool, out-of-touch, escapist or simply absurd. These interfaces have become so embedded in our conception of reality that we now have a crisis of the imagination, where it is difficult to even think of anything different.</p>
<p>Removing the screen is a radical gesture denying conformity to the dominating forces of contemporary interface culture. By getting rid of the display, we force digital text and images back into the old conventions of print culture. While this might have a superficial, nostalgic appeal, more importantly, it puts us into the role of acting like amateur media archeologists, investigating the history of modern visual, literary and bureaucratic systems both technical and social. At the same time, by taking newer forms of digital media and packing it into the old container of print, we open up a new experimental field of analog-digital hybrid forms. Our goal is to discover and invent novel ways of living in the digital world which might be more informal, expressive and embodied.</p>
<p><a href="http://www.notechmagazine.com/wp-content/uploads/2017/05/the-screenless-office.jpg"><img loading="lazy" class="aligncenter size-medium wp-image-3658" src="http://www.notechmagazine.com/wp-content/uploads/2017/05/the-screenless-office-500x375.jpg" alt="" width="500" height="375" srcset="https://www.notechmagazine.com/wp-content/uploads/2017/05/the-screenless-office-500x375.jpg 500w, https://www.notechmagazine.com/wp-content/uploads/2017/05/the-screenless-office-768x576.jpg 768w, https://www.notechmagazine.com/wp-content/uploads/2017/05/the-screenless-office.jpg 1000w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>The Screenless Office is a system for working with media and networks without using a pixel-based display. It is an artistic operating system. The office presents a radically alternative form of everyday human interaction with media. It is constructed using free/libre/open hard- and software components, especially for print, databases, web-scraping and tangible interaction. Currently, it exists as a working prototype with software &#8220;bureaus&#8221; which allow a user to read and navigate news, web sites and social media entirely with the use of various printers for output and a barcode scanner for input. While our existing software allows for interesting new ways of consuming media, we are currently working to expand the system to make it capable of publishing content and thereby, enabling a provocative possibility for active participation in contemporary social life.</p>
<p>Quoted from: <a href="http://screenl.es/">The Screenless Office</a>. Via <a href="http://espacevirtuel.jeudepaume.org/futurs-non-conformes-3-3088/">Jeu de paume espace virtuel, May 2017</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Games on Disc More Energy Efficient than Downloads</title>
		<link>https://www.notechmagazine.com/2014/09/games-on-disc-more-energy-efficient-than-downloads.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Thu, 11 Sep 2014 11:31:42 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Energy]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Information age]]></category>
		<category><![CDATA[Shopping]]></category>
		<category><![CDATA[Software]]></category>
		<guid isPermaLink="false">http://www.notechmagazine.com/?p=1504</guid>

					<description><![CDATA[&#8220;This research investigates the carbon footprint of the lifecycle of console games, using the example of PlayStation 3 distribution in the UK. We estimate total carbon equivalent emissions for an average 8.8-gigabyte game based on data for 2010. Two delivery scenarios are compared: the first examines Blu-ray discs delivered by retail stores, and the second, [&#8230;]]]></description>
										<content:encoded><![CDATA[<div id="attachment_1521" style="width: 510px" class="wp-caption alignright"><a href="http://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2.jpg"><img aria-describedby="caption-attachment-1521" loading="lazy" class="wp-image-1521 size-medium" src="http://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2-500x281.jpg" alt="videogame 2" width="500" height="281" srcset="https://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2-500x281.jpg 500w, https://www.notechmagazine.com/wp-content/uploads/2014/09/videogame-2.jpg 636w" sizes="(max-width: 500px) 100vw, 500px" /></a><p id="caption-attachment-1521" class="wp-caption-text">Assasin&#8217;s Creed IV: Black Flag</p></div>
<p>&#8220;This research investigates the carbon footprint of the lifecycle of console games, using the example of PlayStation 3 distribution in the UK. We estimate total carbon equivalent emissions for an average 8.8-gigabyte game based on data for 2010. Two delivery scenarios are compared: the first examines Blu-ray discs delivered by retail stores, and the second, games files downloaded over broadband internet.&#8221;</p>
<p>&#8220;Contrary to current consensus that downloaded data will result in lower carbon emissions than distribution by disc, producing and distributing an average-sized game by Blu-ray disc in 2010 resulted in approximately 50 to 90% less emissions than downloading. The estimated carbon emissions from downloading only fall below that of Blu-ray discs for games smaller than 1.3 gigabyte. The study findings serve to illustrate why it is not always true that digital distribution of media will have lower carbon emissions than distribution by physical means when file sizes are large.&#8221;</p>
<p><span id="more-1504"></span>&#8220;As internet efficiency and speeds increase, the carbon emissions of downloading versus Blu-ray discs may fall. This must, however, be considered against the trend for increasing game file sizes on next generation consoles. In October 2013, file sizes of the top ten selling games in Europe range between 1.3 and 24 gigabyte per game, with an average of 11 gigabyte. This average is larger than the average for 2010 of 8.8 gigabyte. The data capacity of optical discs has increased exponentially over the last two decades, and the energy required to produce different types of optical discs with different capacities has remained approximately the same at any point in time. Multilayer Blu-ray discs are now available that can store up to 100 gigabyte, and holographic technology that could store up to 1,000 gigabyte per disc is now available.&#8221;</p>
<div id="attachment_1514" style="width: 510px" class="wp-caption aligncenter"><a href="http://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity.png"><img aria-describedby="caption-attachment-1514" loading="lazy" class="wp-image-1514 size-medium" src="http://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity-500x308.png" alt="increases in disc capacity" width="500" height="308" srcset="https://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity-500x308.png 500w, https://www.notechmagazine.com/wp-content/uploads/2014/09/increases-in-disc-capacity.png 600w" sizes="(max-width: 500px) 100vw, 500px" /></a><p id="caption-attachment-1514" class="wp-caption-text">Increases in disc capacity. BD = Blu-ray disc; DVD = digital video disc; CS = compact disc; GB = gigabyte.</p></div>
<p>&#8220;All Blu-ray discs distributed within Europe are manufactured in Salzburg, Austria. Discs are then distributed by truck and shipped to a central warehouse in Northampton, UK and subsequently to retailers&#8217; warehouses ready for distribution to outlets and sold to customers. The study assumes that shoppers will travel by car to retail outlets and will buy a game along with nine other items. The carbon emissions of games distributed by Blu-ray discs are highly sensitive to the energy used by consumers traveling to shops.&#8221;</p>
<p>&#8220;If consumers purchase games along with many other items during a major shopping trip (e.g., 100 items), or use public transport to travel to the shops, the carbon emissions of Blu-ray disc production and distribution are between one quarter and one third lower. On the other hand, if consumers drive to the store specifically to buy a game (e.g., following a new game launch), then emissions for Blu-ray discs fall between lower and upper estimates for downloading. To put this in context, games of 5.4 to 19 gigabyte purchased as a sole item during a shopping trip would have carbon emissions in the same range as that for a download.&#8221;</p>
<p>&#8220;Carbon equivalent emissions of compact disc production and distribution in the United States is almost 3 times that of PS3 Blu-ray disc production in Europe. The higher emissions for optical disc production in the United States are mainly the result of the differences in transport and also differences in the carbon intensity of energy production and fuel use. Assuming Blu-ray disc production would be similar to CD&#8217;s, carbon equivalent emissions for Blu-ray discs in 2010 would only fall categorically below downloading for files above 11 gigabyte in the United States. The study findings can be considered broadly representative of PS3 games distributed within the EU and for larger-than-average files in the United States.&#8221;</p>
<p>Quoted from <a href="http://onlinelibrary.wiley.com/enhanced/doi/10.1111/jiec.12181/" target="_blank">The Carbon Footprint of Games Distribution</a>, Kieren Mayers, Jonathan Koomey, Rebecca Hall, Maria Bauer, Chris France, and Amanda Webb, in Journal of Industrial Ecology, September 2014. Via <a href="http://e360.yale.edu/digest/buying_video_games_on_disc_is_more_energy_efficient_than_downloading/4237/" target="_blank">Yale Environment 360</a>. Previously: <a href="http://www.lowtechmagazine.com/2009/02/sneakernet-beats-internet.html">Truckloads of Hard Discs:</a> Imagine you put a portable hard disk of 500 gigabytes in your backpack and start walking. In which cases are you faster than your internet connection?</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Kremlin Replaces Computers by Typewriters</title>
		<link>https://www.notechmagazine.com/2013/07/kremlin-replaces-computers-by-typewriters.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Mon, 15 Jul 2013 16:51:45 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Writing]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2013/07/kremlin-replaces-computers-by-typewriters.html</guid>

					<description><![CDATA[&#8220;Russia’s Federal Protection Service (FSO), the Kremlin agency that protects state officials like the president and the prime minister, has ordered 20 typewriters in an apparent bid to avoid leaks and surveillance like those revealed by NSA whistleblower Edward Snowden.&#8221; Read more. Via Slashdot.]]></description>
										<content:encoded><![CDATA[<p>&#8220;Russia’s Federal Protection Service (FSO), the Kremlin agency that protects state officials like the president and the prime minister, has ordered 20 typewriters in an apparent bid to avoid leaks and surveillance like those revealed by NSA whistleblower Edward Snowden.&#8221; <a href="http://themoscownews.com/russia/20130711/191758523/Russian-security-agency-to-buy-typewriters-to-avoid-surveillance.html" target="_blank">Read more</a>. Via <a href="http://it.slashdot.org/story/13/07/11/1337236/russian-federal-guard-service-upgrades-to-electric-typewriters" target="_blank">Slashdot</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Computers in Education</title>
		<link>https://www.notechmagazine.com/2011/10/computers-in-education.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Tue, 25 Oct 2011 22:16:36 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Education]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2011/10/computers-in-education.html</guid>

					<description><![CDATA[&#8220;The chief technology officer of eBay sends his children to a nine-classroom school here. So do employees of Silicon Valley giants like Google, Apple, Yahoo and Hewlett-Packard. But the school’s chief teaching tools are anything but high-tech: pens and paper, knitting needles and, occasionally, mud. Not a computer to be found. No screens at all. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&#8220;The chief technology officer of eBay sends his children to a nine-classroom school here. So do employees of Silicon Valley giants like Google, Apple, Yahoo and Hewlett-Packard. But the school’s chief teaching tools are anything but high-tech: pens and paper, knitting needles and, occasionally, mud. Not a computer to be found. No screens at all. They are not allowed in the classroom, and the school even frowns on their use at home.&#8221;</p>
<p>Read more: <a href="http://www.nytimes.com/2011/10/23/technology/at-waldorf-school-in-silicon-valley-technology-can-wait.html?_r=2&amp;tntemail1=y&amp;emc=tnt&amp;pagewanted=all" target="_blank">A Silicon Valley School That Doesn’t Compute</a>. Hat tip to <a href="http://deanderekrispeeters.wordpress.com/" target="_blank">Kris Peeters</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Best Curta Pictures Ever</title>
		<link>https://www.notechmagazine.com/2010/03/curta-pictures.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 02:37:24 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Obsolete technology]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2010/03/curta-pictures.html</guid>

					<description><![CDATA[Curta pictures (thank you, Richard). More information on the device (previously): &#8220;Computing without electricity&#8220;.]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.notechmagazine.com/wp-content/uploads/2010/03/curta.jpg"><img loading="lazy" class="aligncenter size-full wp-image-2572" src="http://www.notechmagazine.com/wp-content/uploads/2010/03/curta.jpg" alt="curta" width="1024" height="690" srcset="https://www.notechmagazine.com/wp-content/uploads/2010/03/curta.jpg 1024w, https://www.notechmagazine.com/wp-content/uploads/2010/03/curta-500x337.jpg 500w" sizes="(max-width: 1024px) 100vw, 1024px" /></a></p>
<p><a href="http://www.curta.li/00_main/index.html" target="_blank">Curta pictures</a> (thank you, Richard). More information on the device (previously): &#8220;<a href="http://www.lowtechmagazine.com/2008/05/computers-antiq.html" target="_blank" rel="nofollow">Computing without electricity</a>&#8220;.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Competing with Computers</title>
		<link>https://www.notechmagazine.com/2009/09/competing-with-computers.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Sun, 06 Sep 2009 23:30:17 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Mathematics]]></category>
		<category><![CDATA[Navigation]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2009/09/competing-with-computers.html</guid>

					<description><![CDATA[Magnetic deviation, lightning calculators, nomograms and more &#8220;lost arts in the mathematical sciences&#8221; at Dead Reckonings. Related: Satellite navigation in the 18th century. &#160;]]></description>
										<content:encoded><![CDATA[<p><a href="http://notechmagazine.com/wp-content/uploads/2009/09/dead-reckoning.jpg"><img loading="lazy" class="alignnone size-full wp-image-997" src="http://notechmagazine.com/wp-content/uploads/2009/09/dead-reckoning.jpg" alt="dead reckoning" width="633" height="322" srcset="https://www.notechmagazine.com/wp-content/uploads/2009/09/dead-reckoning.jpg 633w, https://www.notechmagazine.com/wp-content/uploads/2009/09/dead-reckoning-300x152.jpg 300w" sizes="(max-width: 633px) 100vw, 633px" /></a></p>
<p><a href="http://myreckonings.com/wordpress/2009/04/18/magnetic-deviation-comprehension-compensation-and-computation-part-i/" target="_blank">Magnetic deviation</a>, <a href="http://myreckonings.com/wordpress/2008/04/15/lightning-calculators-i-the-players/" target="_blank">lightning calculators</a>, <a href="http://myreckonings.com/wordpress/2008/01/09/the-art-of-nomography-i-geometric-design/" target="_blank">nomograms</a> and more &#8220;lost arts in the mathematical sciences&#8221; at <a href="http://myreckonings.com/wordpress/" target="_blank">Dead Reckonings</a>. Related: <a href="http://www.lowtechmagazine.com/2008/01/satellite-nav-1.html" rel="nofollow">Satellite navigation in the 18th century</a>.</p>
<p>&nbsp;</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Antivirus Software Sucks</title>
		<link>https://www.notechmagazine.com/2009/07/antivirus-software.html</link>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Sat, 04 Jul 2009 22:33:56 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Quotes]]></category>
		<category><![CDATA[Software]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2009/07/antivirus-software.html</guid>

					<description><![CDATA[And: &#8220;It&#8217;s not just AV software. The entire software industry operates this way. 1. Shovel feature-rich bug-ware onto unsuspecting schlubs to build &#8220;brand&#8221; (especially in the enterprise/IT market where the person purchasing the software is often not the person who has to use it, so they make decisions based on feature list and brand name [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>And:</p>
<p>&#8220;It&#8217;s not just AV software. The entire software industry operates this way.</p>
<p><strong>1. </strong>Shovel feature-rich bug-ware onto unsuspecting schlubs to build &#8220;brand&#8221;<br />
(especially in the enterprise/IT market where the person purchasing the<br />
software is often not the person who has to use it, so they make<br />
decisions based on feature list and brand name rather than quality)<br />
<strong>2.</strong> Wait for hobbyists, researchers, or smaller companies to figure out how to do it right<br />
<strong>3.</strong> Buy their companies<br />
<strong>4.</strong> Repeat&#8221;</p>
<p>Quoted from the discussion at <a href="http://tech.slashdot.org/story/09/07/04/1121255/Symantec-Exec-Warns-Against-Relying-On-Free-Antivirus" target="_blank">Slashdot</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>One Day We Will All Be Writing and Revising Code</title>
		<link>https://www.notechmagazine.com/2009/06/one-day-we-will-all-be-writing-and-revising-code.html</link>
					<comments>https://www.notechmagazine.com/2009/06/one-day-we-will-all-be-writing-and-revising-code.html#respond</comments>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Sun, 21 Jun 2009 12:59:16 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Technology productivity paradox]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2009/06/one-day-we-will-all-be-writing-and-revising-code.html</guid>

					<description><![CDATA[&#8220;Computers tend to replace one category of worker with another. There are two ways to get something done. You can find one group trained to accomplish things the old-fashioned way. Or you can pay another group to set up and maintain machines and systems that will do the same work with fewer employees &#8211; of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>&#8220;Computers tend to replace one category of worker with another. There are two ways to get something done. You can find one group trained to accomplish things the old-fashioned way. Or you can pay another group to set up and maintain machines and systems that will do the same work with fewer employees &#8211; of the older category of worker. You are not really replacing people with machines; you are replacing one kind of person-plus-machine with another kind of machine-plus-person.</p>
<p>When IBM persuaded corporations to modernize their bookkeeping in the 1950s, businesses were able to get along with far fewer accountants, as they expected, but they had to hire more programmers than they had anticipated. Automatic teller systems also require programmers and technicians paid four times as much as bank tellers. </p>
<p>If things go well, banks need less than a quarter of the staff, and they come out ahead. But it is notoriously difficult to predict all problems, or their levels of difficulty, in advance. And one mark of newer technology is that while it is cheap in routine operation, it is expensive to correct and modify.&#8221;</p>
<p>Quoted from: &#8220;<a href="http://www.amazon.com/gp/product/0679747567?ie=UTF8&amp;tag=lowtemagaz-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0679747567">Why Things Bite Back: Technology and the Revenge of Unintended Consequences</a><img loading="lazy"  src="http://www.assoc-amazon.com/e/ir?t=lowtemagaz-20&amp;l=as2&amp;o=1&amp;a=0679747567" alt="" style="border: medium none ! important; margin: 0px ! important;" width="1" border="0" height="1">&#8220;, Edward Tenner, p.245 (Amazon link).</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.notechmagazine.com/2009/06/one-day-we-will-all-be-writing-and-revising-code.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Homebrewed CPU</title>
		<link>https://www.notechmagazine.com/2009/05/homebrewed-cpu.html</link>
					<comments>https://www.notechmagazine.com/2009/05/homebrewed-cpu.html#respond</comments>
		
		<dc:creator><![CDATA[kris de decker]]></dc:creator>
		<pubDate>Sun, 31 May 2009 02:28:41 +0000</pubDate>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[DIY]]></category>
		<guid isPermaLink="false">http://notechmagazine.com/2009/05/homebrewed-cpu.html</guid>

					<description><![CDATA[&#8220;Intel’s fabrication plants can churn out hundreds of thousands of processor chips a day. But what does it take to handcraft a single 8-bit CPU and a computer? Give or take 18 months, about $1,000 and 1,253 pieces of wire.&#8221; Via Wired. More about the project here.]]></description>
										<content:encoded><![CDATA[<p><a style="display: inline;" href="http://krisdedecker.typepad.com/.a/6a00e0099229e88833011570b27dc0970b-pi"><img  class="at-xid-6a00e0099229e88833011570b27dc0970b " alt="Homebred CPU" src="http://krisdedecker.typepad.com/.a/6a00e0099229e88833011570b27dc0970b-500wi"></a> </p>
<p>&#8220;Intel’s fabrication plants can churn out hundreds of thousands of processor chips a day. But what does it take to handcraft a single 8-bit CPU and a computer? Give or take 18 months, about $1,000 and 1,253 pieces of wire.&#8221;</p>
<p><a target="_blank" href="http://www.wired.com/gadgetlab/2009/05/homebrewed-cpu/">Via Wired</a>. <a target="_blank" href="http://www.stevechamberlin.com/cpu/">More about the project here</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.notechmagazine.com/2009/05/homebrewed-cpu.html/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
